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RESEARCHIndustry Research and Analysis
The Casual Games Association's Industry Research and Analysis takes a unique approach by encompassing all of the vital parts of the industry, not just revenue figures - including the important but often overlooked topics of art, production, design and marketing. All Casual Games Association Members receive a printed copy of each Report issued by the Casual Games Association, non-members may purchase the the Casual Games Association's Reports online. Additional InformationMost questions about casual games can be answered by reading the Casual Games Association f.a.q. and the Casual Connect website. The Casual Games Association offers free of charge educational lectures, magazine articles and news coverage via the Casual Connect website. CASUAL GAMES ASSOCIATION NEWSnote: Industry news is available on the Casual Connect websiteCasual Games Association Hosts 582 Professions in KyivOctober 2008 Summary:Over the last three years, Eastern Europe has cemented its role as important development and publishing hub. There is no wonder that for many, Casual Connect Kyiv is the most important CGA event of the year. Casual Games Association Concludes Another Successful Casual Connect Seattle ConferenceJuly 2008 Summary:Casual Connect Seattle hosted 1,800 professionals for three days of learning, networking and business meetings. All audio and slides from lectures are available for free download online. Casual Games Association Hosts 1,382 Professions For Winter-time Conference Series in EuropeFebruary 2008 Summary:Casual Connect has now become the largest professionals-only games industry conference series in Europe. Casual Games Association Releases Casual Games Market Report 2007October 2007 Summary:The Casual Games Market Report 2007 provides an overview of the casual games industry for those interested in revenue figures and the topics of art, production, design and marketing. This report is focused on presenting the inner workings of the casual games industry as a central place for key information with existing CGA educational materials cross referenced throughout the report. For the purpose of this report, primary emphasis is placed on the online and connected markets of PC, with secondary focus on Xbox LIVE and Mobile. Casual Games Association Concludes Successful Casual Connect ConferenceJuly 2007 Summary:Casual Connect Seattle Records Highest Number of Attendees, Prominent Keynote Speakers, and Major News Announcements. The Casual Games Association today announced a successful close of the Casual Connect Seattle 2007 conference. The event, which took place between July 17th and 19th at Benaroya Hall in Seattle, WA, is the largest casual gaming conference in the world. Casual Games Association Releases Preliminary Findings from 2007 Casual Games ReportJuly 2007 Summary:Casual Games Association reports increased investment, more offerings, and
shift of consumer habits toward casual games in retail and online. The casual games industry is riding a wave of strong
growth fueled by a shift toward casual games within the overall game-playing audience,
according to preliminary findings from the Casual Games 2007 Report, an annual study
put out by the Casual Games Association (CGA). Casual Connect Seattle 2007 Keynote Speakers AnnouncedMay 2007 Summary:Leading Gaming and Media Executives Peter Moore of Microsoft and Steve Youngwood
of MTV Networks to Keynote Casual Connect Seattle 2007 Conference.
From July 17 to 19, the Casual Games Association will host over 1200 casual gaming executives, publishers
and developers at the largest dedicated casual games event worldwide. Casual Connect Winter SummaryFebruary 2007 Summary:So many exciting announcements came this winter around the Casual Games Association's conference in Amsterdam we lost track! But luckily GameZebo didn't. How nice. Casual Connect Kyiv 2006 SummaryNovember 2006 Summary:We sold out our Kyiv show in the Ukraine this November 2006. With over 30% of the top 10 games for 2006 coming from Eastern Europe, it is no surprise that publishers and developers were interested in meeting and learning how to create high quality game content! Seattle PI Coverage of Casual Games Association's Casuality Seattle 2006June 27, 2006 Summary:Women in Games International released a listing of the top 100 influential women in the games industry. As the consumer of casual games is largely female - we are excited to see many women from the casual games industry. The list includes our friends from mobile: Kristin Asleson-McDonnell, Jill Braff and Lisa Waits Seattle PI- pre coverage of the Seattle 2006 show! |







