Casual Games Association
The Casual Games Association provides a full range of cutting edge and reliable information for professionals in the casual games industry. Information about casual games is available in audio and printed form.
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Free detailed information about casual games

The Casual Games Association offers free of charge over 400 educational lectures, 200 magazine articles, quarterly casual games market reports and news coverage via the Casual Connect website.


Link: Casual Connect Lectures

Link: Casual Connect Magazine Archive

Link: Casual Connect Industry News

Link: Casual Games Market Report Archive

The Casual Games Association's Industry Research and Analysis takes a unique approach by encompassing all of the vital parts of the industry, not just revenue figures - including the important but often overlooked topics of art, production, design and marketing. All Casual Games Association Members receive a printed copy of each Report issued by the Casual Games Association, non-members may purchase the Casual Games Association's Reports online.


The Casual Games Association's Casual Games Market Report 2007 is a great overview and primer for those new to the industry and for veterans to use as educational material for employees, partners and investors.


The next research report is in the works and will be distributed to members when completed. To ensure your copy is delivered, verify your postal address is correct.


Link: Download the CGA's Casual Games Market Reports

Budgets for casual games downloaded on the internet typically range from 100,000 - 500,000 USD.  Budgets for casual games on social networks, such as Facebook, typically range from 50,000 - 40...
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More than 200 million people worldwide play casual games via the Internet. In 2009, the world wide connected casual games industry had revenues in excess of $3.0 billion on mobile, iPhone, social netw...
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Over 400 casual games are developed and launched on major web portals, thousands of iPhone and thousands of social games are launched every year. Typically, the Top 20 games each year generate the m...
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