Casual Games Association
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The Casual Games Association is made possible by the hard work and generous support of the casual games industry, everyone is welcome to make a difference. Through our collective contributions, we can make our industry successful, stable and fun.
.TITLE
Alawar Appnext Big Fish Blackberry
G5 Entertainment Game Duell GameHouse GamePoint
Gree GSN HitFox Group King
Tapjoy WildTangent
.PRINCIPAL
Arkadium Big Point Boonty Enkord
Fresh games Global Collect Life Time Mochi Media
Mumbo Jumbo Pay safe card PlayFirst Playrix
Plimus Pop Cap Zynga Rondomedia
Samsung Sandlot games Spil Games Unity
Youda Games G5 Entertainment
.SUPPORTING
Absolutist ADS Market AETN Games Amazon Web Services
Awem Chayowo Games Digital River Disney Online Studios
Dragon altar Egames Eidos ERS G-Studio
Exent Fugazo Funkitron Green Tube
Mean Hamster Mind Matics Nevosoft Purple Hills
Realore Studios Robosoft Sarbakan Slingo
Social Gaming Network Somatone Sound Rangers Trial Play
Uclick Webbilling Yummy Interactive Zapak World
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Individual Memberships include access to online resources and printed copies of the Casual Connect Magazine and Research Reports.

Individual Memberships are free of charge thanks to the generous support of the CGA's corporate members.

Sign-up for a membership online.



Corporate Memberships are available to companies interested in mass market games.

Corporate Memberships include a choice of conference or magazine exposure.

For more information contact us.

 

news
Budgets for casual games downloaded on the internet typically range from 100,000 - 500,000 USD.  Budgets for casual games on social networks, such as Facebook, typically range from 50,000 - 40...
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More than 200 million people worldwide play casual games via the Internet. In 2009, the world wide connected casual games industry had revenues in excess of $3.0 billion on mobile, iPhone, social netw...
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Over 400 casual games are developed and launched on major web portals, thousands of iPhone and thousands of social games are launched every year. Typically, the Top 20 games each year generate the m...
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